Expand description
§Pokers
A texas holdem poker library
Currently supports
- monte carlo range vs. range equity calculations
- full enumeration for exact equities
- fast hand evaluation
- individual hand and combo results
§Equity Calculator
use std::{io, io::Write};
use std::sync::{atomic::AtomicBool, Arc};
use pokers::{HandRange, get_card_mask};
use pokers::approx_equity;
let ranges = HandRange::from_strings(["AK,22+".to_string(), "AA,KK,QQ@50".to_string()].to_vec());
let board_mask = get_card_mask("2h3d4c5h6s");
let dead_mask = get_card_mask("");
let cancel_token = Arc::new(AtomicBool::new(false));
let callback = |x: u8| {
print!("\rProgress: {x}%");
io::stdout().flush().unwrap();
};
let std_dev_target = 0.01;
let n_threads = 4;
let result = approx_equity(&ranges, board_mask, dead_mask, n_threads, std_dev_target, cancel_token, callback).unwrap();
let equities = result.equities;
§Hand Evaluator
use pokers::*;
// cards are indexed 0->51 where index is 4 * rank + suit
let hand = Hand::default() + CARDS[0] + CARDS[1];
let score = hand.evaluate();
let board = get_card_mask("AhTd9d");
let board = Hand::from_bit_mask(board);
let hole_cards = Hand::from_hole_cards(44, 45);
let final_hand = board + hole_cards;
let final_score = final_hand.evaluate();
let rank = final_score / 4096; // or final_score >> 12
Re-exports§
pub use hand_range::HandRange;
pub use hand_range::get_card_mask;
pub use equity_calculator::exact_equity;
pub use equity_calculator::approx_equity;
pub use equity_calculator::SimulationResults;
pub use equity_calculator::UnitResults;
pub use equity_calculator::SimulatorError;
pub use hand_evaluator::*;
pub use string_lookup::*;
Modules§
- constants
- equity_
calculator - fastdivide
- Yes, but what is it really ?
- flush_
lookup - hand_
evaluator - hand_
range - hash_
offsets - lookup
- map
- string_
lookup